A winding road takes players between these two regions, and a river separates the two. These kinds of landmass are great for this achievement, as they eliminate many obstacles and animals and are found isolated from enemies.Ī great place that fits the perfect sliding profile is south of Bandoleros Mountain and west of the Los Sabios Valley. The higher up the mountain or hill, players go, the greater the advantage for players. The Best Way To Get The Slip Sliding Away Achievement In Far Cry 6Īn easy way to get the Slip Sliding Away Achievement in Far Cry 6 is to find a very high mountain or hill with a straight road or path up to its summit. A final issue players may face on their way to completing this challenge is the appearance of obstacles. These might cause Dani to crash on the way down, preventing them from sliding the required distance. Related: Far Cry 6: Every Hidden Rooster LocationĪnother problem players may face when attempting to unlock the Slip Sliding Away achievement in Far Cry 6 is the location of enemy combat units. These may attempt to attack Dani while they are sliding, so players will want to choose a location with some distance from enemies. They might have a tough time unlocking Slip Sliding Away if they get attacked by animals while sliding. However, when attempting the achievement, players will need to take wildlife into consideration. Far Cry 6's map is extensive, and there are many locations players can use to get the Slip Sliding Away achievement that are easier than others. To get the Slip Sliding Away achievement in Far Cry 6, players will need to travel 200m while sliding. Getting the Slip Sliding Away Achievement in Far Cry 6 is fairly simple as long as players know where to go to travel the proper distance in a single slide. Sliding isn't uncommon in most first-person shooter games, and it's a handy ability. It's not every day that there's an achievement for sliding in a game, but Far Cry 6 has one such achievement, called Slip Sliding Away, that can be completed with a few easy steps and a bit of maneuvering.
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